Custom Musical Compositions

Imagine your project with a custom soundtrack that evokes the emotions you want to elicit. Bring one of your video game players to think contemplatively about the fate of an NPC because the accompanying music solidified the importance of this character and melancholic pathos of her or his life. Emphasize how carefree someone’s personality is with an easy jig.

We can do that through sound.

With years of experience, I have an understanding of what makes music truly impactful. I am a composer who offers musical composition, audio design, and consulting services. Whether you have a specific idea or are starting from nothing, I will work with you to find the right sounds. I am capable of building on existing work from another composer when additional depth is desired.

In addition to original compositions, I also do arrangements and transcriptions. Transcriptions/arrangements start at $35 to, for example, transpose a solo violin Bach partita movement up a 4th, and the actual cost is dependent on piece length, the time I need to spend on your project, and the number of instruments. I can also engrave your handwritten music into digital format.

Are you ready to start your project? Need some Add some musical depth? Send a message.

If you are interested in using existing FREE original music for your personal project, please explore my portfolio of musical compositions [Currently only Little Harp Pieces collection is back up.] or a Wedding Music Program [Read the text.], remember to credit me as “Sophie Sauveterre”, and then consider sending me a message so I can check out your project!

Music Samples


Scintillate is a two-instrument piece used for a conflicted character in that uncomfortable place between childhood and adulthood. I used a music box-like sound and a simple melody and instrumentation to evoke childhood playfulness, nostalgia, and confusion.

Introduction to Nightmare

This commission for a video game is an example of building on an existing piece. The original composer’s piece for a scene where the protagonist awakes suddenly from a nightmare had less of the ‘panic!’ feeling than the text implied. I composed an introduction, limited by the existing music, to take place during the ‘panic!’ text. The original music takes place during the rest of the scene. The game designer was pleased that there was now a more hurried feeling to the scene’s beginning.

Back to Top